"Computadores e redes são o Meio: jogos e compartilhamento são a Mensagem"
A palestra proferida pelo Dr. Sheizaf Rafaeli na Universidade Federal do Rio de Janeiro em 30/11/2012 por ocasião do Congresso Brasileiro de Informática na Educação - CBIE/2012.Áudio de parte da Palestra
Apresentação
A apresentação do Professor Rafaeli está disponível a partir deste linkhttp://bit.ly/SheizafGamingAndSharingCBIE
Resumo da Palestra
"Computadores e redes são o Meio: jogos e compartilhamento são a Mensagem"
Computadores e redes estão aqui e estão mudando rapidamente o cenário escolar. Se os computadores são o meio, qual é a mensagem? Quando computadores e redes são adicionados à antiga e bem estabelecida equação de aprendizado e ensino, o que está para mudar? E o queremos que mude? Em outras palavras, como as novas tecnologias e seu uso afetam as oportunidades e processos de aprendizado?
Nessa palestra eu irei discutir o desenvolvimento, a implementação e a avaliação do uso de ferramentas online no aprendizado, com especial atenção para os games e gamification, compartilhamento e colaboração.
A introdução de ferramentas em rede para permitir Jogar e Colaborar representa um enorme desafio para pesquisa de sistemas inteligentes de tutoria. Eu vou apresentar alguns de nossos desings e experimentos de games e gamification, discutir algumas questões genéricas e teóricas, incluindo “Ludenic Pedagogy and Theory”, Interatividade e o Valor Subjetivo da Informação, vou falar sobre descobertas recentes, e descrever as implicações práticasdo desenvolvimento e adoção dessas ferramentas e práticas de aprendizado.
Sheizaf Rafaeli
Diretor do Centro Sagy para Pesquisa na Internet - Universidade de Haifa, Israel
Sexta-feira, 30/11
Computers and Networks are the Medium: Gaming and Sharing are the Message
Computers and networks are here, and are rapidly changing the landscape of schools. If computers are medium, what is the message? When computers and networks are added into the ages-old and well-established equation of learning and schooling, what is about to change? And what we want to change? In other words, how do the new technologies and their use affect the opportunities and processes of learning?
In this talk I will elaborate on the development, implementation and evaluation of the use of online tools for learning, with special attention to games and gamification, sharing and collaboration.
The introduction of networked tools to enable Play and Collaboration is a major challenge for intelligent tutoring systems research. I will introduce some of our game and gamification designs and experiments, discuss some generic and theoretical issues, including "Ludenic Pedagogy and Theory", Interactivity and Subjective Value of Information, I will report on recent findings, and describe the practical implications of designing and adopting these tools and practices for learning.
Biografia
Professor Sheizaf Rafaeli (B.A., Haifa University, M.A. Ohio State University, M.A., Ph.D., Stanford University) is Director of the the Sagy Center for Internet Research (InfoSoc, the Center for the Study of the Information Society) (1998 - present), and former Head of the Graduate School of Management (2005-2011), University of Haifa Israel. He also leads the "Games for Exectives Project" and serves as Director in a series of public interest organizations. Previously, he served as head of the Information Systems area at the GSB in the Hebrew University of Jerusalem, since 1986.
His interests are in computers as media. He has published on this topic in journals such as Behavior and Information Technology, Communication Research, Computers and the Social Sciences, Computers and Human Behaviour (CHB), Journal of Communication, Information and Software Technology, Information Systems Research (ISR), Information Systems Journal (ISJ), the European Journal of Information Systems (EJIS), the International Journal of Electronic Business, the International Journal of Human-Computer Studies (IJHCS), Computers and Education, the International Journal of Simulation and Process Modelling (IJSPM), and the Journal of Broadcasting.
Sheizaf has been writing weekly columns for the Globes and Calcalist financial and business newspapers, and for YNet, a leading news portal. He is also active in practicing what he preaches: He has been involved in building internet-based activities such as online higher-education, journalism, political, governmental, social and economic virtual organizations and efforts. He authored software and books on graphics, electronic spreadsheets and statistical analysis, and a textbook on information systems for the Open University. He is co-editor, along with Fay Sudweeks and Margaret McLaughlin, of Network and NetPlay: Virtual Groups on the Internet published by MIT Press, 1998.
He served as co-coordinator of the international ProjectH. He served as founder and co-editor of The Journal of Computer-Mediated Communication, and is proud of initiating and setting up the SHIL (Citizen's Advice Board) online serice. He is currently member of several editorial boards, including those of JCMC, ITSharenet and IJKL. Prof. Rafaeli is a long time member of the Stockholm International Challenge Jury for Information Systems' Projects.
Sheizaf has served in visiting research and teaching positions at Ohio State University, Michigan State University, IBM, Stanford University, Technion, Israeli College of Management, and the University of Michigan.
His current interests include Electronic Business, Information Studies, Computer Mediated Communication, Social Networks Analysis, and Online Games, Simulation, and Serious Games.
Over the past twenty five years he has taught courses on computers as media, and the social implications of new communication technologies, as well as numerous Information Systems' courses